// 'stroke' changes all the
// edges:
scale 0.3




background 0
10 times
	i = 0
	10 times
		j = 0
		(int (10 * abs sin time)) times
			fill 255, 0, 255, (100 * abs sin time)
			move i * 2, j * 2, 1
			rotate time/2
			strokeSize 0.2
			stroke 255, 0, 255
			box
		j = j + 1
	i = i + 1


// the three numbers are RGB
// but you can also use the color names
// or the special color 'angleColor'
// Also you can use 'strokeSize'
// to specify the thickness.
// next-tutorial:color_names